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- Luma Island Mini-Review
An adventure/farming game hybrid with a cute aesthetic. Luma Island is a nice, relaxing, and engaging game. Freedom is a huge part of this game's core loop, with each player able to select different professions, or interact with the game in any number of ways without ever feeling like you're wasting time. Excellent co-op keeps the game fresh at all stages, and the little Luma you find are reward enough for the adventure. Pros Multiple professions that allow you to play the game how you want Cute art style Soothing music Relaxing core gameplay loop that will never leave you stressed out or bored Excellent Co-op system Cons Minor performance hiccups from time to time. Verdict
- Stranger of Paradise: Final Fantasy Origin Mini-Review
Stranger of Paradise: Final Fantasy Origin (SoP) offers a heavy action experience. In many ways similar to Team Ninja standouts Nioh and Nioh 2, SoP offers a long and interesting take on the classic Final Fantasy. Hyperactive, punishing bosses and loot galore, you'll never find yourself bored while playing. Pros Fast-Paced, complex, and varied combat Beautiful soundtrack that contains new versions of classic sounds More missions and fights than most people could handle Multiplayer is cooperative and engaging Excellent voice acting Cons Story is very straightforward. Can be corny, but is always earnest. Progression through DLCs or endgame can be annoying Verdict Developer: Team NINJA, Square Enix Publisher: Square Enix Platform: Played on PS4/5 Availability: Released March 18, 2022 on PS4, PS5, Xbox One, Xbox Series X/S, and PC Genre: Action RPG
- Granblue Fantasy: Relink Mini-Review
A fast-paced, exciting action RPG that is full of great fights. I was a fan of the story and presentation. A hard game to put down sometimes, as there's always something else to do. Very grindy endgame, but fans of the gacha or other similar games might not be bothered by it. Pros Fast-paced, fun combat Beautiful visuals Lots of content Large cast to choose from Cons Inconsistent matchmaking Extremely Grindy in endgame Verdict Developer: PlatinumGames Publisher: Cygames Platform: Played on PC Availability: Released February 1, 2024 on PS4, PS5, and PC Genre: Action RPG
- Agarest: Generations of War Mini-Review
A very traditional Strategy RPG, with not much to set it apart from any other games in the genre. The gorgeous anime-styled character portraits and art pieces are the biggest highlight of the game. The generational aspect to romance and the story do offer some replayability, and there's room for role-playing along the way. That being said, the relatively mundane combat and one-dimensional characters keep this one from ever breaking through. Pros Well-done, handmade art for character portraits and specific scenes. Varied "romance" options and paths available. Strategic, grid-based combat. Cons Battle maps are boring, flat fields, without any interesting layouts or effects. Extraordinarily juvenile character writing. Reused maps and assets. Verdict
- Fledgling Manor Mini-Review
Fledgling Manor is a vampire-centric visual novel with horror elements. Its interesting premise — a newly turned vampire is forced to participate in a reality/game show with deadly stakes — is woefully let down by its execution, but it's not all bad. Striking character portraits and entertaining moments in the dialogue hold enough water to keep things moving through the short play time. Unfortunately, there is a dearth of choice and agency throughout the game, with your only real choices being where to go — you have almost no control over your scene-to-scene actions or dialogue. Pros Occasionally clever dialogue. Solid character portraits go well with black and white visuals. Cons Backgrounds are dull and mostly featureless. Shocking lack of agency or choice for a visual novel. Premise is interesting, but execution leaves a lot to be desired. Verdict Developer: In Secret Places Publisher: In Secret Places Platform: Played on PC (Steam) Availability: Released Dec. 11, 2024 for Windows PC, Mac OS, and Linux
- Horror Game Remakes Are Thriving. What Makes Them Work?
Silent Hill 2 Remake is just the latest in an ongoing trend The Silent Hill 2 remake is here, and the reception thus far has been great. The remake of the horror classic has achieved a Metacritic score of 87 at the time of its release, with Bloober Team adding their work to the ever-growing list of successful remakes. The critical and commercial success of horror game remakes cannot be understated. The Resident Evil 2 remake, for instance, was not only critically lauded, but has since gone on to become the highest selling game in the iconic series, with nearly 14 million copies sold. So how, exactly, have horror games been so successful with those remakes? To get a better sense of what makes these games work, I reached out to content creator, cosplayer, and horror connoisseur SrgtMeow . Regarding the success of remakes, SrgtMeow told me, “So, with the horror game remakes, I feel the success comes from having the new age technology and tools to be able to create what they had envisioned in their heads back when they first started them.” The police station in each version of RE2 . The remake is faithful, but visually improved. I think she’s onto something there. Graphical fidelity, lighting techniques, audio quality and design – all of these elements have vastly improved over the years, allowing more developers to see their vision through. But those tools are available to everyone, and remakes in other genres have not seen nearly the same commercial success. Even a game as iconic as Final Fantasy VII has had trouble getting people on-board with its highly anticipated and much requested remake. Square Enix has even gone as far as noting their disappointment in sales. So, what’s the difference here? Why have horror games thrived where other genres feel like a gamble? SrgtMeow had something to say about that, too: “Well, because horror. Everyone lately seems to be chasing the shock and adrenaline they get from these games, truthfully it is fun! Plus, other genres it seems didn’t need the tools to create what they wanted being lighthearted story rich games, where horror relies on all elements: story, ambience, build up, sounds, details.” Improved lighting and sound design have made each room scarier than ever before. With the improvement in technology over the years, artists and developers have found ways to more accurately represent their vision. As someone who is not a regular horror game enjoyer, games of this genre seem more frightening than ever to me. The graphics are more realistic, making the gore or frights even more terrifying; sound design has come a long way, allowing developers to raise tension through music, or other sounds - every shuffle or groan feels ominous. On top of that, improvements in lighting technology have allowed these games to really keep us in the dark when needed or create strong effects with shadows to create confusion. Not everyone is a fan of these remakes, however. With so many already out, and many more still on the horizon, there are rumblings of “remake fatigue,” and fans of the genre asking for more original games. When I asked her if she thought the trend of remaking horror games would slow down any time soon, SrgtMeow replied, “Absolutely not. There are so many horror games that DESERVE remakes and others that are wonderful as-is for the nostalgia.” System Shock is a great example of a game many felt deserved a remake. Obviously, she’s not alone in those thoughts. Remakes are still selling well, and getting great reception, so why would they stop? The older versions of games are still there for many to play if they prefer the original experience – the magic of the original games remain despite the existence of the remakes. Instead, they should be seen as a new interpretation of the material. They are not meant to replace the original games, but rather be supplementary. But with so much of the attention on these big budget remakes, where does that leave more original games from smaller development teams? Is there still room in the horror game space for indie horror games? SrgtMeow seems to think so, noting, “Indie horror will never die. If it wasn’t for indie horror, we wouldn’t have a lot of the horror games we do now. I feel indie horror is a huge part of the Horror genre space. I feel it has inspired a lot of devs to just DO IT. DO the thing and put it out there for feedback from the fans.” Indie horror games get a huge boost from content creators covering them positively. Indie horror games are no stranger to success, either. Games like Signalis and Omori reviewed great and sold well, too. The success of mega-hit Lethal Company made waves in the industry. There are thriving subcultures, websites, and YouTube channels all about indie horror. The ideas these games bring to the table are often influential, with major companies taking ideas from them and implementing them in their big budget titles. As long as the people who love horror games are seeking the next thrill, indies will always have a place. In a way, the relationship between indie horror games and big-budget horror games has become symbiotic. Not just in terms of the mechanics or ideas presented in them, but also by creating a positive feedback loop within the horror genre. Success of a major title brings more eyes to the genre, indie games then have a larger reach, which feeds back into the player base at-large. To sum it up nicely, it’s not so much that horror remakes are succeeding – the whole genre is thriving in ways we haven’t seen before. Silent Hill 2 is just the latest beneficiary of that growth, and Bloober Team has made great use of the moment by delivering something special. Image Credits: Taylor Rioux, EA, OMOCAT, Nightdive Studios, and rose-engine
- Metaphor: ReFantazio Has Sold One Million Copies on Its Release Day
More than just a fantasy Persona Oct 11, 2024 - Announced via tweet by Sega's official Twitter account, Atlus’ Metaphor: ReFantazio has officially sold over one million copies, and it hasn't even been out a full day. This mark would make it Atlus’ fastest selling game to date - beating out the previous crown-bearer, Persona 3 Reload , which took just under a week to reach the same mark . The tweet that Sega posted regarding the sales landmark. Releasing on Steam, PlayStation 4, PlayStation 5, and Xbox Series X/S, Metaphor: ReFantazio has garnered heavy attention in the gaming space, releasing to universal acclaim. With an average Metacritic score of 92 across all platforms, critics have noted its great social mechanics and compelling story as major selling points. Those selling points seem to be resonating with the fanbase quite well. Despite coming from the developers of the excellent Persona series, the rapid success comes as a bit of a surprise, as Metaphor: ReFantasio is an entirely new ip. We're not sure if this new property will become a mainstay for Atlus, but with the resounding success and positive reception, we're certainly hoping to see more in the future.
- Why Square Enix and Tri-Ace Need To Consider Remaking Star Ocean: Till the End of Time
Releasing in 2004, Star Ocean: Till the End of Time 's directors cut was a massive success for Tri-Ace and Square Enix becoming their most successful venture into the "Star Ocean" - critically and commercially (at the time). Star Ocean: Till the End of Time remains one of my favorite games to this day, but it's become difficult to play a legal and supported version that replicates the original PS2 experience. There is a version on the Playstation Store that exists, but it comes with its own issues, including a bug that causes frequent crashing when viewing an enlarged mini-map. Frankly, the game and the series deserve an opportunity to find a new audience. There's so much to love about SO:TET. From its eccentric and varied cast of characters, to its incredible music, combat, and story, it is both an exemplar of the games of yesteryear, and a game in dire need of some love. Now is the perfect time for Square and Tri-Ace to do it. Remake fatigue is hitting hard, in general, but with the recent successes of Star Ocean: The Divine Force and Star Ocean The Second Story R , now is the best chance to make this happen. Star Ocean as a series is probably in the best position it has been in 20 years, so why not use this momentum to remake one of their most popular entries? I think we could take lessons from both the Divine Force and SO2R, to make something really special. The Graphical fidelity and presentation of Divine Force could be used, as it and SO:TET share a similar art style vs the sprite-based style of SO2R. I would also like to see some of the QOL changes seen in SO2R implemented in a remake, like fast travel, PA indicators, and some improvements to crafting. I could go on for hours about what it is that makes this game special, but I would prefer it if people just got to experience it in a better way than what we have now. I would be ecstatic if I could see the game in true HD, and I would cherish the opportunity to review it as a relevant game in the minds of consumers. Hell, I might make it my first true "retro review" here - but that's for another day.
- Sucker Punch Announces Ghost of YōTei - The Worst People You Know Are Mad About It
Sept. 24, 2024 - Sucker Punch Productions has announced Ghost of Yōtei , the sequel to their massively successful 2020 game Ghost of Tsushima . First shown off during today's State of Play presentation, Ghost of Yōtei served as the endcap of the showing. Fans of Ghost of Tsushima have been waiting for some time for a sequel announcement, but today's reveal was surprising in more ways than one. To start, the announcement was relatively unexpected. While there were some rumblings that a sequel was in the works, we had little info on the timing or nature of that sequel. Second, Yōtei has a new protagonist in Atsu, with the studio moving on from Tsushima' s Jin Sakai. It's the second point that is drawing the ire of many online. Image credits: Sony Interactive Entertainment/Sucker Punch Productions It should not be too surprising that the new game will not star Jin, as the plot of Tsushima was neatly concluded and Jin's own character arc was resolved. Much of the pushback has been related to the fact that Atsu, portrayed by the actress Erika Ishii , is a woman. We don't currently know if Atsu is related to Jin at all, or if the plots of the games are in any way tied together. Unfortunately, the inclusion of Atsu has caused consternation among the right-wing gaming space, with many throwing around words like "Woke" or "DEI", as if they were at all legitimate criticisms. Ishii herself is now facing harassment online from those who are upset at the change. This backlash is not a surprising development, as online spaces over the last few years have seen a growth in right-wing talking points and harassment campaigns - egged on by Russian propaganda campaigns . Outside of the right-wing gaming space, the announcement has been met with excitement for the game and everyone involved. Despite the predictable nature of this backlash, I can't help but feel disgusted. Ishii and Sucker Punch deserve better than this type of vitriol. I sincerely hope it dies down in the lead-up of the game's release. Ghost of Yōtei is set to release sometime in 2025.
- Unicorn Overlord Has Officially Sold More Than 1 Million Units
Sept 23, 2024 - Atlus announced today that the Vanillaware tactical role-playing game Unicorn Overlord has officially sold over 1 million units worldwide. In their announcement post, Atlus thanked the fans, stating "To celebrate this huge milestone, here is a special Berengaria, Melisandre, and Rosalinde illustration from Vanillaware’s Takashi Noma. Thank YOU for supporting the Liberation Army!" Unicorn Overlord was met with a very positive reception from both fans and critics alike - selling over 500k units within the first month and achieving a Metacritic score of 89 on the Switch version of the game. Unicorn Overlord Released on the Nintendo Switch, PS4, PS5, and Xbox Series X|S platforms on March 8, 2024.
- Nintendo and the Pokémon Company Sue Palworld Developer Pocketpair
Sept 18, 2024 - Nintendo and The Pokemon Company have filed a lawsuit against Palworld developer Pocketpair, citing multiple instances of patent infringement. “Nintendo Co., Ltd. (HQ: Kyoto, Minami-ku, Japan; Representative Director and President: Shuntaro Furukawa, “Nintendo” hereafter), together with The Pokémon Company, filed a patent infringement lawsuit in the Tokyo District Court against Pocketpair, Inc. (HQ: 2-10-2 Higashigotanda, Shinagawa-ku, Tokyo, “Defendant” hereafter) on September 18, 2024. This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights,” Nintendo states. Nintendo's statement continues, “Nintendo will continue to take necessary actions against any infringement of its intellectual property rights including the Nintendo brand itself, to protect the intellectual properties it has worked hard to establish over the years.” This lawsuit should come as no surprise, as they released a different statement earlier this year, vowing to investigate allegations of infringement by the Palworld developer. Palworld released in early access this January, becoming an instant success. On Steam, it broke records for concurrent players, landing with a high of 2,101,867 - currently third all-time. Despite the success, allegations of improper use were levied by Pokémon fans shortly after release, with many accusing Pocketpair of lifting assets directly from Pokémon games. Pocketpair has since responded to Nintendo's lawsuit, indicating they are unaware of which specific patents Nintendo is alleging they infringed upon. Pocketpair has also expressed their disappointment in having to deal with the lawsuit. “It is truly unfortunate that we will be forced to allocate significant time to matters unrelated to game development due to this lawsuit. However, we will do our utmost for our fans, and to ensure that indie game developers are not hindered or discouraged from pursuing their creative ideas,” Pocketpair continues, ”We apologize to our fans and supporters for any worry or discomfort that this news has caused.” It is currently unknown which patents Nintendo believes Pocketpair violated with Palworld , but we'll keep an eye on it as the story evolves.
- Massive Data Breach at Game Freak Leads to Multiple Leaks
Pokémon games, personal information among the items released Update: more information was included in the article to note other items in the leak, and the lack of a response from the developers on the other data leaked. Oct 13, 2024 - A massive leak of Pokémon games and other items has hit the web. The weekend drop has surprised longtime fans of the series, with many excited to see the developer's plans, beta work, and lore information that was previously unknown. The next Nintendo console also saw its codename, "Ounce" leak within these files. In addition, information on the next Pokémon game, Pokémon Legends: Z-A, was included. The leaks suggest it is set to release in 2025. The leak also detailed plans for new spinoffs, a new anime series, and potential films for the franchise. While this information may be exciting, it is not the only data obtained in the breach. According to a statement by Game Freak, the Pokémon game developers, personal information of over 2600 employees was accessed during the August 2024 server breach. The personal information leaked includes email addresses, names and other sensitive info. Nintendo, Game Freak, and the Pokémon Company have not addressed any of the other leaked information, or provided insight into what other data was compromised in the attack. This type of leak obviously has business ramifications for Nintendo and Game Freak, but it's much more important to remember the human cost in this. Data leaks like this can lead to employee harassment and financial instability. Data breaches for companies like CD Projekt Red, Insomniac, and Rockstar have also made waves over the last few years - with many employees seeing online vitriol following the breaches. Out of respect for the people affected by this breach, we will not be sharing links or images to any of the files or content included in the leaks.